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Kerbal Space Program for Mac OS X
This video game simulates space and it was released on April 2015 by Squad. The game describes a realistic orbital physics engine, which allows a variety of real-life orbital moves such as bi-eliptic transfer orbits or Hohman transfer orbits. Kerbal Space Program for Mac OS Xis now available to download and can be played on any iMac and MacBooks without installing addition programs on your computer.
Kerbal Space Program for Mac OS X REQUIREMENTS
- RAM: 3GB
- Free Disk Space: 5 GB
- OS X Version Minimum: 10.8
- Processor: i3 recommended
The game was tested on iMac and MacBook Air & Pro equipped with the above details and found perfectly working without errors.
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The game can be downloaded as .dmg by using torrent or direct download. Once .dmg file is downloaded on your MacBook open it and extract game to applications folder, when completed run the game.
GAME DETAILS:
You will have different goal such as escaping the atmosphere, reaching a certain altitude or a stable orbit, capturing asteroids, landing on a specific planetary body or creating space stations and surface bases. To reach these goals, you will have to fulfill certain jobs.
Your first purpose is to administer a space program operated by Kerbals. Kerbals is a unique race, a race of small and green humanoids, who have created a spaceport, completely functional and fully furnished. Even though Kerbals seem as the type of beings that lack common sense, they have proofed the opposite, building complex spacecraft parts and performing experiments in order to reach their goals.
As a player, you will create rockets, spaceplanes, aircrafts and rovers and lots of other crafts from a given set of components. In attempt to complete player-set or game-directed mission you will launch these crafts from the KSC launch pad or runway. During these launches you have to make sure you avoid catastrophic failures such as structural failures or lack of fuel.
You will be able control your space crafts in three different dimensions, with little to almost non assistance. If it has enough thrust and fuel, a spacecraft can enter an orbit or even travel to other celestial bodies. The three modes that the game has are: science, career and sandbox.
This article is a stub. You can help KSP Wiki by expanding it. |
The default contents of the root directory, also showing the Steam library path
For several tasks, like installing addons or flags, it is important to locate the installation of Kerbal Space Program. Depending on the operating system and if Steam is used, KSP is installed into different directories. Usually file locations are given relative to the root directory of Kerbal Space Program.
- 1Installation directories
- 1.1Steam
- 1.3Galaxy of Games (GOG)
- 2KSP_Data
- 3GameData
- 3.1Subdirectories
- 4Saves
Installation directories
Steam
Opening the file browser from Steam
With Steam installed, it is relatively easy to get to the wanted location. Right clicking[Mac users?] on Kerbal Space Program in the Steam library opens a menu. Selecting properties opens a new window. In the tab local files the button browse local files opens the root directory where Kerbal Space Program is installed in the file browser.
Default locations
Kerbal Space Program Free Mac
Steam allows multiple library folders. The defaults on the operating systems are including the path to KSP:
- Windows x86:
C:Program FilesSteamSteamAppscommonKerbal Space Program
- Windows x64:
C:Program Files (x86)SteamSteamAppscommonKerbal Space Program
- Mac:
~/Library/Application Support/Steam/steamapps/common/Kerbal Space Program
- Linux:
~/Steam/
, alternatively in~/.local/share/Steam/SteamApps/common/Kerbal Space Program
, or also check~/.steam/steam/steamapps/common/
The default directories on Mac and Linux computers are in the home directories of the user. Within the library folder, Kerbal Space Program is in the
SteamApps/common/Kerbal Space Program
directory.Manual installation
The manual installation is distributed in a zip archive. Depending on the operating system there is either KSP-win, KSP_linux or KSP-osx which contains the root directory of KSP. When this directory is extracted it can be placed anywhere, so this tutorial can't tell where to exactly find it.
Galaxy of Games (GOG)
Default locations
- Windows x64:
C:Program Files (x86)GOG GalaxyGamesKerbal Space Program
- Windows x86:
C:Program FilesGOG GalaxyGamesKerbal Space Program
- Mac:
/Applications/Kerbal Space Program
KSP_Data
Lego star wars the complete saga free mac torrent games. Contains core game assets - textures, models, animations, scenes, etc. Use a Unity assets browser to look inside the .assets archive files.
Managed
Contains DLLs for KSP which are linked as a mod library. Assembly-CSharp.dll contains the KSP API. The UnityEngine.dll for pretty much needed by any mod and UnityEngine.UI.dll is needed for mods using a GUI.
GameData
Since version 0.20 the GameData directory was introduced in which most of the addons go. There are exceptions, like addons which were created previously and don't support the new directory format yet or addons which change the behaviour of KSP differently.
Subdirectories
The directory for each mod (and Squad) has several standard subdirectories. Each one is optional.
- Agencies. These are the organizations who make parts and supply contracts. Adding agencies here gives adds a brand, spawns contracts from them, and with a little extra work adds a 'by agency' filter in the editors.
- Experience
- FX
- Parts: Contains information for parts.
- Resources
- Spaces: IVA views for pod parts.
- Contracts: Custom contracts
- Flags: The flags that can go on vessels, can be planted by Kerbals, and represent agencies.
- PartList
- Props
- Sounds
- Strategies: Configs for the Administration Building
Parts
This article is a stub. You can help KSP Wiki by expanding it. section |
The modules, textures and part configuration files are situated in this subdirectory. Many modders give each part its own directory for all the files it needs. However, different parts can coexist in the same directory.
Saves
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In the saves directory all saved sessions are stored. In the directory is a directory for each season named after it. Changing the name won't influence how the entry is named in game. In each session directory are a persistent.sfs and if quicksaves were used quicksave.sfs. The persistent.sfs stores the automatic saves done by the game regularly and prior to exiting the session.
A Hard mode without the ability to save may appear nice in theory, but KSP is still unstable enough (especially with mods) that all progress can be easily lost by a crash and without a backed up persistent.sfs.
Once launched, ship information is stored in the .sfs and does NOT change if the .craft file it came from is updated.
Ships
For each game in the Saves directory, there is a corresponding Ships subdirectory. It contains two directories containing the saved craft for both the VAB and SPH. Craft designs exist independently from saves and changes in the craft files are not represent in the save file without actually launching that changed craft. Otherwise it would mean that any craft already launched would change if the craft in the editor is changed and that would make docking and staging impossible or at least very complicated.
Craft files from another game or downloaded craft files can be moved in the VAB/SPH folder in the destination save. When subassemblies are used, a Subassemblies directory is created for them. Subassemblies can be moved and downloaded in the same way.
Ships
There is also a directory for the stock craft that come with KSP. It is possible to delete or add craft to this directory but removing the directory itself should be avoided as the editors and save menus won't work.
Files in root
These files are in the Kerbal Space Program directory.
- PartDatabase.cfg: Contains drag cubes for Parts generated by KSP, so it is safe to delete them when issues arise.
- settings.cfg. Contains game options set in the Settings menu. (Is this safe to delete?)
- (Where do the parts categories live? Custom categories?)
Kerbal Space Program Pc
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